Nov 14, 2005, 03:55 AM // 03:55
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#1741
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Banned
Join Date: Jun 2005
Location: Macau
Guild: www.exilesofdarksteel.com
Profession: E/
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3. Anet isn't going to like this but solo-Farming ISN'T dead you just need exploit new skills
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well anet didnt post in the update
Solo farming nurfed !!
they just post , Improved AI so that henchmen and monsters can now detect and flee from area-effect damage spells.
im sure Anet is happy to see that people can find solutions
Last edited by neoteo; Nov 14, 2005 at 03:57 AM // 03:57..
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Nov 14, 2005, 04:05 AM // 04:05
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#1742
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Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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i honestly do think ANet is on the way to making this game better then it was, soon they will have the monsters not acting quite so idiotically. if they do fix all the bugs with the monster AI i will be more likely to buy chapter 2
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Nov 14, 2005, 04:07 AM // 04:07
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#1743
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by calamitykell
They run from 1-hit AoE's, yet stand in a Firestorm for a second or two? Hmm..
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Feh. They don't run from one hit AoE's. It was Entropy who said that - he's stated he's not played for two days, and that he posts to get flames. He's a troll.
EDIT: Oh yeah, and you guys who claim "solo farming is dead": please go to Augury Rock, Intl district, and watch the WATERFALL of farming monks, hundreds of them, out the west exit. Guess what they're doing?
Hint: They're not whining about that solo farming is dead.
Last edited by Numa Pompilius; Nov 14, 2005 at 04:10 AM // 04:10..
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Nov 14, 2005, 04:09 AM // 04:09
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#1744
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Lion's Arch Merchant
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I have lost interest in the game.
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Nov 14, 2005, 04:16 AM // 04:16
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#1745
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Banned
Join Date: Jun 2005
Location: Macau
Guild: www.exilesofdarksteel.com
Profession: E/
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Quote:
Originally Posted by sleepy samurai
I have lost interest in the game.
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you better go play wow ...
( yeah , im at work with nothing to do , so ill be here for today ... )
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Nov 14, 2005, 04:37 AM // 04:37
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#1746
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Ascalonian Squire
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Quote:
Originally Posted by neoteo
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3. Anet isn't going to like this but solo-Farming ISN'T dead you just need exploit new skills
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well anet didnt post in the update
Solo farming nurfed !!
they just post , Improved AI so that henchmen and monsters can now detect and flee from area-effect damage spells.
im sure Anet is happy to see that people can find solutions
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True, but if you look at the past with the reaction to certain patches that have come out. ANET makes it clear that solo farming is something that shouldn't happened. I mean, if I am not mistaken, Gaile even said that the Ivinci-monk was something that should have never happen. Once again I will say, please do not think for one second that this patch had FULL intentions of just increasing the AI of the monsters. Sure, the AI in this game was kinda ridiculous, but look at it now. I don't think ridiculous is the word for it. The AI is not something that has been on the to do list I am sure. It has been nerfs plain and simple. But, this time, the nerfing may have gone too far. What people need to realize is that there is really no way to completely cut out solo farming. ANET just needs to find a way around it. Read my post before this if you don't know what I am talking about.
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Nov 14, 2005, 04:43 AM // 04:43
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#1747
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Banned
Join Date: Jun 2005
Location: Macau
Guild: www.exilesofdarksteel.com
Profession: E/
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What people need to realize is that there is really no way to completely cut out solo farming. ANET just needs to find a way around it
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well , if you know this ... do you think Anet doesnt ????
do you think you are a genius and anet are just stupid ?
i have to lol at this , people are so naive ...
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Gaile even said that the Ivinci-monk was something that should have never happen
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Gaile says what people have to lissen , she is RP !!!
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Nov 14, 2005, 04:57 AM // 04:57
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#1748
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Academy Page
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Quote:
Originally Posted by Grammar
My tank, however, will be the hardest hit. As soon as some idiot starts breaking out the duration AOEs (like firestorm), it gets ridiculously hard to tank as effectively as before. Like another user said, it turns into a game of pinball, chasing monsters around trying like crazy to get their aggro back on you.
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Use something like Bull's Strike and punish them for running. EZ!
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Nov 14, 2005, 05:11 AM // 05:11
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#1749
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Jungle Guide
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Quote:
Originally Posted by NeoSaber
Just to add more observations of the new AI behavior.
I took my E/Me back to Frozen Forest, still trying to capture Ward Against Harm (the boss didn't show up after several tries). Finally I found him and the battle went like this:
Arknel Havenwood casts Ward Against Harm
Oenth Sabreth casts Fireball
Arknel Havenwood panics and runs out of his own ward
Henchmen rush into attack
Arknel Havenwood casts Ward Against Harm again
Oenth Sabreth casts Phoenix
Arknel Havenwood panics again and runs out of his own ward again
Arknel Havenwood runs into a mountain and stops
Oenth Sabreth casts Immolate
Henchmen chop Arknel Havenwood to pieces while he burns to a cinder
Also, at one point I was caught in a fight with the monk boss Enshal Hardwood and an Ice Imp. That fight went like this:
Oenth Sabreth attacks Ice Imp
Henchmen charge in to attack Ice Imp
Enshal Hardwood spams Reversal of Fortune on Ice Imp
Henchmen can't kill the Ice Imp
Oenth Sabreth casts Fireball at Enshal Hardwood
Enshal Hardwood panics and runs into a mountain
Enshal Hardwood stops doing anything
Ice Imp gets slaughtered in 2 seconds
Enshal Hardwood gets slaughtered a few seconds later
This AI isn't not an improvement
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Come on Enshal Hardwood and Arknel Havenwood were even easier to kill before the patch...
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Nov 14, 2005, 05:18 AM // 05:18
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#1750
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Jungle Guide
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Quote:
Originally Posted by apocalypse_xx
Ya, and then those that still solo UW will get even more ectos, people will complain and solo players will get beat up again, probably to the detriment of non solo players too
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Anet should do more intelligent things to stop solo farming in uw/fow/augury. One of the best things they could do is fix protective spirit. Right now protective spirit limits damage to 10% of current health. It should be changed to 10% of true health without death penalty.
Many invisimonks allow themselves to accumulate dealth penalty to reduce their life so their healing breeze becomes uber. If they fixed protective spirit, it should help to curb the monks soloing/duoing high level areas.
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Nov 14, 2005, 05:31 AM // 05:31
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#1751
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Jungle Guide
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Quote:
Originally Posted by sir skulkcrasher
AI for henchies is not bad.. but i agree. When enemies run around.. your henchies followed.. I was playing last night in Sorrow Furnace and i can't stress enough on how many time the dumb henchies go running after the bosses or enemies. In fact they all got crashed by the huge hammer things in the mine when they chased the boss and got stuck! I watched as the crusher came down and boomm.. there goes my henchies and boss.
Quite hilarious but if they build a build AI designs for henchies and enemies.. I would love it even more!
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Ya monsters are actually smarter than stupid henchies. The most stupid henchies are Devona and Little Thom. They don't know how to run away even when you run, either that or they got stuck and don't know how to do a sidestep to move. If monsters now know how to run when they're taking a beating, why should stupid Devona and Little Thom continue to take the beating and die.
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Nov 14, 2005, 05:42 AM // 05:42
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#1752
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Banned
Join Date: Aug 2005
Location: N.Y.C.
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Quote:
Originally Posted by MaglorD
Ya monsters are actually smarter than stupid henchies. The most stupid henchies are Devona and Little Thom. They don't know how to run away even when you run, either that or they got stuck and don't know how to do a sidestep to move. If monsters now know how to run when they're taking a beating, why should stupid Devona and Little Thom continue to take the beating and die.
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Eh, to make it more realistic, Devona and Thom should shout "omg u noob monk, u suk!" everytime they die.
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Nov 14, 2005, 05:53 AM // 05:53
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#1753
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Lion's Arch Merchant
Join Date: Jul 2005
Location: In the middle of WWIII
Guild: Airreon Grievers[AG]
Profession: R/Mo
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glad to see that things are cooled down now....
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Nov 14, 2005, 06:28 AM // 06:28
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#1754
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Lion's Arch Merchant
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Quote:
Originally Posted by Samueldg
that ecto thats 17k now? gonna go up cause there are LESS people getting them in bulk IE no solo farmers.. no trapper teams..
LESS SUPPLY= MORE DEMAND... MUCH HIGHER PRICES>>>>
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Urph, I'm sure people have tried to explain this earlier in this elongated turd of a thread, but here goes again.
Initially, you're quite right. Certain items are going to skyrocket. This is because there is so much gold floating around in the economy due to the mass farming that's been happening. HOWEVER, over time people will burn through their gold stocks getting their prestiege in-game items, dumping the gold into a void and removing it from in-game circulation.
It is at this point that prices for the rare items will HAVE to come back down, because there won't be enough people out there able to pay the outrageous prices they'll be at. Supply will outstrip demand. It seems that most posters here are confusing desire with demand. Just because an object is desirable, doesn't mean it's in demand. It's only in demand if the people it's desirable to can obtain it (which if it's too expensive, they cannot, and thus it's NOT in demand).
Economics 101
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Nov 14, 2005, 06:48 AM // 06:48
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#1755
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Academy Page
Join Date: Nov 2005
Guild: Boyz from the Dwarf
Profession: Mo/N
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the point about the henches runing after the scattering mobs is exactly what is wrong with the AI .There is actually two things happening making our lives miserable ( and precluding any strategic planning ) :
- when in team with henches they pursue any mobs scattering after which you are confronted with sometimes HUGE mobs of enemies - seen this in both sorrow's furnace and Ring Of Fire .
- the enemies scatter- disengage from the fight - and then come back , bringing a "couple of friends " along ,i.e. : pull in more enemies thatn initially attacked . This also results in the effect of having to confront a huge mob comprising of two or three groups instead of the ONE group you attacked .
by the way , I think I speak for all players using henches on ocasion : the most useless - and even dangerous - henches now are Orion and Cynn . Make them either earth/fire/water elementalists or delete them.
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Nov 14, 2005, 08:03 AM // 08:03
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#1756
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Krytan Explorer
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Quote:
Originally Posted by Ellix Cantero
Urph, I'm sure people have tried to explain this earlier in this elongated turd of a thread, but here goes again.
Initially, you're quite right. Certain items are going to skyrocket. This is because there is so much gold floating around in the economy due to the mass farming that's been happening. HOWEVER, over time people will burn through their gold stocks getting their prestiege in-game items, dumping the gold into a void and removing it from in-game circulation.
It is at this point that prices for the rare items will HAVE to come back down, because there won't be enough people out there able to pay the outrageous prices they'll be at. Supply will outstrip demand. It seems that most posters here are confusing desire with demand. Just because an object is desirable, doesn't mean it's in demand. It's only in demand if the people it's desirable to can obtain it (which if it's too expensive, they cannot, and thus it's NOT in demand).
Economics 101
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It doesn't necessarily end like this. Btw, since we're talking about economics, let's start with the basis. Inflation is a monetary phenomenon, so it's right to say that more gold into an economy generates inflation.
The equation looks like this one: P= M+V, P being the increase in prices during a given period of time, M as the increase in monetary stock (in a given period), V as the increase in the speed at which gold circulates (in a given period). Farmers generally mean higher values of M and V, which isn't positive for price stability. So far, this update could be positive for the average player.
Here comes a possible, negative outcome of the current situation
Ectos are 17k now. Let's say people won't sell them to the trader because A)it will be increasingly difficult to get them after this update B) if the AI stays like this, ectos will be even more valuable--> people who have big bulks know too well how economy works and will wait to see what happens.
By not selling them to the trader, the price won't drop.
And there's more. People in desperate need of ectos to finish their fissure armor will A) suspect the price will go even higher in the future, since ectos are not easily farmable now-->demand won't change B) not find a way to get them by farming anymore, thus they'll be forced to buy them-->demand won't change.
In the future, less ectos will get into the economy, therefore supply will be very low no matter what, while demand will drop a bit but not enough (still outstripping supply). Eventually the economy will stabilise at a certain point, with ectos more expensive than they used to be (maybe not 17k, but around that, yes, it's likely).
Fissure armor will be much more difficult to get, and people will have to live with that.
Last edited by Mormegil; Nov 14, 2005 at 08:14 AM // 08:14..
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Nov 14, 2005, 08:38 AM // 08:38
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#1757
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Desert Nomad
Join Date: Nov 2005
Location: Oh Noes! The 'burbs!
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After spending a couple more hours traveling through Perdition Rock, vainly hunting for Harn Coldstone (who hasn't been seen by me in 4 days), I have to say that
1)Henchies are dumber than beforea)I hate the delay before they attack b)Mhenlo is very reluctant to res anyone except for Lina c)I'm terrified to take Cynn out 2)Enemy aggro must be fixeda)A little chaos in a battle is acceptable, but this level of chaos is not b)Sometimes even casting Deep Freeze or Blurred Vision sends them into a complete free-for-all c)Those Drakes are out of control. There were times tonight that I didn't enter their aggro bubble, but they freaked out and hunted me down anyway. 3)I'm not sure Obsidian Flesh is worth 4, going on 5 days of looking.
4)I'm still pissed about the update. Some of these "fixes" have broken the way the skills were intended to work. Traps were not intended to scatter mobs, or they would have been worded differently:Spike Trap-scares the hell out of Mahgo Hydras and makes them run like little girls.
Last edited by Feminist Terrorist; Nov 14, 2005 at 08:41 AM // 08:41..
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Nov 14, 2005, 09:17 AM // 09:17
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#1759
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Or you could say you got stupid...
You could have ran the other way or not followed them
Just joking.
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Nov 14, 2005, 09:17 AM // 09:17
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#1760
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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1 more thing i want to say, then i may as well leave this one.
My main complaint is about the buggyness of this patch, it really should have been undone then bought back complete. (i will drop the farm grind one as we wont all agree on this, but you cant deney the bugs)
I feel like an unpaid beta tester.
Spells like dustrap or throw dirt should not make them run (and yes they STILL DO, regardless of some people saying they dont).
enemies should not keep running in and out of aoe's, also they should not get confused and sometimes stand their.
They should also not constantly attempt to get away if they are trapped or snared, they should attack not be a fish in a barrel.
Im not a beta tester and i dont want to be treated like one, Anets attitude is "yea its gone wrong, but put up with it till we get round to fixing it".
The kind of bugs that im seeing, i really cant belive this will be fixed in a few days.
Please Anet, i am not your friggen tester i am your customer.
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